Discord, Reddit, Telegram, WhatsApp… while video-based platforms are on the rise, traditional text-based social media isn’t losing its charm, offering players the opportunity for deeper conversations in online gambling forums. Three affiliates share how these platforms help build lasting player relationships, the strategies they use and the challenges they face.
It was a typical day near the end of October 2019. I had just started working on a new project to develop an esports strategy for an impressive stadium complex located in an up-and-coming major city in China. They had secured a series of traditional events but were looking to future-proof their calendar; esports was a natural idea. The team and I had just started to do our basic background research when my sources on the ground started sending me information about a new respiratory condition that appeared to be spreading in that city. As we were in the process of scheduling our ground visits, I sent an email flagging the reports and raised a caution on travel to the site. That city was Wuhan, and the respiratory condition was what is now named Covid-19. How the world has changed since. Interestingly, esports hasn’t changed that much in the shadow of the novel coronavirus, and that probably comes as no surprise, or at least quickly becomes obvious, to many who are endemic to the industry or have come to understand it. As an activity that was born in technology and found a home in the ether of the internet, video games and esports have become the refuge for many. Even for many critics and sceptics, the absence of organised physical sports forced many through the open gates of esports. Motorsports quickly turned to esports as a way to continue fan engagement. Within the first three weekends, Nascar encountered everything from troublesome, and occasionally funny, disconnections during a race, to drivers ‘rage-quitting’ and toxic behaviour leading to sponsorship withdrawals and firings – a quick but harsh lesson that organising esports tournaments isn’t just fun and games. To its credit, it did a great job recovering and registered very respectable viewing numbers, all things considered.