Player Acquisition

2016: App Time For...

With 85% of mobile time, spent in-app, 2016 may be the year to develop one. ...

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It's Time for Mad...

The industry’s focus on pricing as its lead incentive has also impeded the ...

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How Personalisation...

Personalisation is becoming increasingly important in the digital ...

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Social Media...

For several reasons which are explained in this session, Social acquisition ...

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